Development Time: 1 Month.
Engine Used: Unity.
Programming Language: C#.
Project Role: Sole Developer (I did everything).
The Development Process
A collection of mini-games that get continually harder as the player plays on. The aim of the game is to keep going as long as possible and get the highest score possible.
The game was made for a university assignment, the game itself has 13 micro games that last upto 6 seconds. This consists of 5 tap games, 3 accelerometer games, 2 drag & drop games & 3 swipe games. I based the look of the from Dumb ways to die, mostly on the transitions and timer bar at the top of the screen.