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Polymaina

So, this was a game I was hoping to complete over my gap year, Though I never really got around to finishing it. This idea behind it was to be a fast-paced mobile game where the player had to dodge the polygon shapes and last as long as they could. There would be different colours for the polygons what would indicate the different styles, blue being normal, green being a splitter, yellow being a faster, red being a chasing polygon e.t.c.


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