Development Time: 2 Years.
Platform: Android & IOS
Engine Used: Game Maker Studio 1.4.
Programming Language: Game Maker Language (GML).
Project Role: Sole Developer (I did everything).
A puzzle based platform which challenges you to choose how you solve each level.. The levels get increasingly more complex and teasing which several enemies and paths to choose. Want to be a completionist? Find all the stars in the 28 levels to complete the game fully, or just find weird and wacky ways to complete levels to waste your time.
What I Learnt
I made this game totally by myself, with a little lecturer help when publishing it to implement the acheivements and leaderboards where needed as well as testing the game before release. This game taught me alot about the process when it game to making games and only inspired me to go further into the feild and consider it as a full time career.
Where Can I Play This Game?
Sadly, Rizing Games, the publisher I released the game through origionally has closed its mobile stores. I do plan to get an Android Developer Account soon though so I can get it back up on the store. I'll also look into fixing some of the problems with the game if I can.